Package javafx.scene.control.skin
Class ContextMenuSkin
java.lang.Object
javafx.scene.control.skin.ContextMenuSkin
- All Implemented Interfaces:
Skin<ContextMenu>
Default Skin implementation for ContextMenu. Several controls use ContextMenu in
order to display items in a drop down. This class mostly deals mostly with
show / hide logic - the actual content of the context menu is contained within
the
root node
.- Since:
- 9
- See Also:
-
Constructor Summary
ConstructorDescriptionContextMenuSkin
(ContextMenu control) Creates a new ContextMenuSkin instance. -
Method Summary
-
Constructor Details
-
ContextMenuSkin
Creates a new ContextMenuSkin instance.- Parameters:
control
- The control that this skin should be installed onto.
-
-
Method Details
-
getSkinnable
Gets the Skinnable to which this Skin is assigned. A Skin must be created for one and only one Skinnable. This value will only ever go from a non-null to null value when the Skin is removed from the Skinnable, and only as a consequence of a call toSkin.dispose()
.The caller who constructs a Skinnable must also construct a Skin and properly establish the relationship between the Control and its Skin.
- Specified by:
getSkinnable
in interfaceSkin<ContextMenu>
- Returns:
- A non-null Skinnable, or null value if disposed.
-
getNode
Gets the Node which represents this Skin. This must never be null, except after a call toSkin.dispose()
, and must never change except when changing to null.- Specified by:
getNode
in interfaceSkin<ContextMenu>
- Returns:
- A non-null Node, except when the Skin has been disposed.
-
dispose
public void dispose()Called by a Skinnable when the Skin is replaced on the Skinnable. This method allows a Skin to implement any logic necessary to clean up itself after the Skin is no longer needed. It may be used to release native resources. The methodsSkin.getSkinnable()
andSkin.getNode()
should return null following a call to dispose. Calling dispose twice has no effect.- Specified by:
dispose
in interfaceSkin<ContextMenu>
-